Traits

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Chibis have all sorts of traits, here a list of currently integrated traits, if your trait is not listed yet fear not, they will all make it into the game.

Mystery Traits

These traits or not revealed yet, or have a special purpose, only special or boss Chibis have mystery traits.
But you can inherit some of them, so normal Chibis can have them, too.

They start at 9000, easy to spot in the dna.

Exceptions are No Horses! (9100) and Globetrotter (9101) which a Gen1+ with Fusion Sucks (No Horses!) or Fusion Addict (Globetrotter) will turn into.
You need to inherit these traits from a Founder Chibi. There is no Gen0 with No Horses! or Globetrotter. So look for Fusion Sucks and Fusion Addict on Founders available for fusion.

Trick or Treat - 10% chance to score double damage each round. Imagine a Trick or Treat crit. Choice.

Scary - Halloween monsters come with this trait. It is scary as. So scary that they can stun you for 5 rounds at a chance of 25%.


The Hunt/PVP

Traits used in the Hunt and PVP matches.


Booster traits

These traits are effective in the Hunt and PVP matches, some might also apply Chibi wide

Lazy Bum - first turn 20% damage

Lazy Peon - first turn 20% damage

Frenzy - 10% more damage

Cannibal - 10% more damage

Forcefield - 15% more armor

Stealth - 15% to hide in shadow (no damage)

Rogue - 5% more damage

Barbarian - 10% more damage

Warrior - 10% more damage

Hunter - hunter potion lasts 5 rounds

Ninja - 10% to dodge

Priest - 2% chance to restore full health

Healer - 5% chance to restore full health

Strength - 10% more damage

Endurance - 10% more health

Intelligence - 10% more brainpower

Cleric - 2% chance to restore full health

Rage - 10% more damage

Aggro - 70% chance to begin round

Prime - 30% bonus on all main stats (physique, reflexes, brainpower)


The Hunt Boss cooldown

This cooldown occurs once you defeat a boss. At time of writing a boss spawns every 20 levels (20, 40, 60 etc.)

Base time: 1h


Gen bonus

Base time * (Generation / 2) + 1


Rarity bonus

Common: nothing

Rare: *0.8

Mythic: *0.7

Legendary: *0.5


Traits

Founder - *0.5

Lazy bum - *2

Lazy peon - *2

Frenzy - *0.5

Cannibal - *0.5

Rogue - *0.5

Barbarian - *0.5

Warrior - *0.5

Mage - *0.5

Hunter - *0.5

Ninja - *0.5

Priest - *0.5

Healer - *0.5

Stormchaser - *0.5

Demon - *0.5

Cleric - *0.5

Pyromaniac - *0.5

Architect - *0.5

Archaeologist - *0.5

Elementalist - *0.5

Scholar - *0.5

Scientist - *0.5

Leader - *0.5

Commander - *0.5

Guide - *0.25

Pioneer - *0.25

Harbinger - *0.25

Prime - *0.5

Discoverer - *0.25

Adventures

These traits apply to scavenging adventures, or generally the adventures on the adventures page.

For example a legendary, gen3, globetrotter, frenzy, lazy bum Chibi would have the following adventure time in the scavenging adventure:

3h (base time) * ((3 (Gen)/10) + 1) * 0.5 (rarity) * 0.75 (globetrotter) * *0.75 (frenzy) * 1.5 (lazy bum) = ~1h 40mins, Gen and Lazy Bum trait pull it down quiet a lot

Base times

Scavenging Adventure: 3h

Chibi Cave: 6h

Gen bonus

Basetime * (Generation / 10) + 1

Rarity bonus

Common: nothing

Rare: *0.8

Mythic: *0.7

Legendary: *0.5

Traits

Founder - knows the Island by heart (scavenging time *0.5)

Lazy Bum - just lazy (scavenging time *1.5)

Lazy Peon - just lazy (scavenging time *1.5)

Frenzy - crazy for adventure, too (scavenging time *0.75)

Cannibal - crazy for adventure, too (scavenging time *0.75)

Hunter - likes the hunt (scavenging time *0.75)

Intelligence - uses wits (scavenging time *0.75)

Leader - *0.75

Commander - *0.75

Guide - *0.75

No Horses! - does not get on a horse (scavenging time *1.25)

Globetrotter - prepares his journeys like a pro (scavenging time *0.75)

Experience bonus

Founder - clever (experience *1.1)

Lazy Bum - not so clever (experience *0.9)

Lazy Peon - not so clever (experience *0.9)

Priest - clever (experience *1.1)

Intelligence - clever (experience *1.1)

Archaeologist - clever (experience *1.1)

Scholar - clever (experience *1.1)

Calm - clever (experience *1.1)

Scientist - clever (experience *1.1)


Coins bonus

Founder - because founder (coins *1.1)

Stealth - always sneaks a coin from somewhere (coins *1.1)

Priest - church bonus (coins *1.1)

No Horses! - looks closely around (coins *1.1)


Bounty finding bonus

Founder - know everyone (bounty *1.1)

Frenzy - needs a fight (bounty *1.2)

Priest - church bonus (bounty *1.1)

Intelligence - persuade people (bounty *1.1)


ETHShard bonus

Chaos - shard finding bonus (3%)

Demon - shard finding bonus (3%)

Archaeologist - shard finding bonus (3%)

Elementalist - shard finding bonus (3%)

No Horses! - shard finding bonus (5%)


Loot bonus

Founder - *1.15

Healer - *1.1

Demon - *1.1

Intelligence - *1.1

Leaf - *1.1

Elementalist - *1.1

Patience - *1.1

Calm - *1.1

Scientist - *1.1

Globetrotter - *1.1


Unique loot bonus

Founder - *1.15

Lab Crazy - *1.1

Soul Retriever - *1.1

Barbarian - *1.1

Warrior - *1.1

Hunter - *1.1

Chaos - *1.1

Rooted - *1.1

Engineer - *1.1

Patience - *1.1

Builder - *1.1

Globetrotter - *1.1


Adventure exhaust

This has been removed in latest patch Dec 3 2018

For the Hunt it applies after defeating a boss. They are listed separately further up.

All Traits

Founder (0)

Lazy Bum (1)

Lazy Peon (2)

Frenzy (3)

Lab Crazy (4)

Fusion Sucks (5)

Fusion Addict (6)

Cannibal (7)

Forcefield (8)

Stealth (9)

Soul Stealer (10)

Soul Retriever (11)

Rogue (12)

Barbarian (13)

Warrior (14)

Mage (15)

Hunter (16)

Ninja (17)

Priest (18)

Healer (19)

Chaos (20)

Stormchaser (21)

Demon (22)

Strength (23)

Dexterity (24)

Endurance (25)

Intelligence (26)

Cleric (27)

Pyromaniac (28)

Splashproof (29)

Beam of Light (30)

Firestorm (31)

Leaf (32)

Rooted (33)

Engineer (34)

Monk (35)

Architect (36)

Archaeologist (37)

Elementalist (38)

Scholar (39)

Patience (40)

Rage (41)

Aggro (42)

Calm (43)

Scientist (44)

Builder (45)

Leader (46)

Commander (47)

Guide (48)

Pioneer (49)

Harbinger (50)

Prime (51)

Discoverer (52)

No Horses! (9100)

Globetrotter (9101)

Trick or Treat (9015)

Scary (9016)